Saturday, August 27, 2016

Low-poly 3d human skeleton model

A low-poly skeleton model I'm working on for making anatomy notes.  I'll probably be rigging and either posing or maybe animating it.     I'll also probably be adding some muscle groups to it as well - depending on the purpose of the note.  

Update: Added simple rig with some basic controls.  Eventually I'd like to animate some movements of muscle groups.

Thursday, August 25, 2016

Vehicle 3D Models in Progress

Some WIP screenshots of my family's old Dodge Crestwood and of an Airstream camper that's in the loft parking lot.

Thursday, August 11, 2016

3D tilable ground plane test renders


A couple test renders of a tilable ground plane with continuing adjustments to height and albedo maps

...and a video turntable render from Marmoset


Tuesday, July 26, 2016

An early WorldMachine 3d landscape

Since I need to make some landscape for my gas station, I've been building some different natural landscapes.  Took a short while to do some custom textures in Substance.

Saturday, July 23, 2016

Building 3d landscapes and plants!

A bit of a side excursion into building plant life and making landscapes.  Making the trees and mountainous terrain and then getting to try out different lighting setups is a fun part of the process.

Wednesday, July 20, 2016

more 3d gas station progress

Finally got to texturing the surrounding street and will be starting on building some plants and trees for the environment.

Sunday, July 17, 2016

3d model gas station progress

I'm almost at the point of starting to think about adding trees and the rest of the landscape but it'll probably take a few more adjustments to some of the textures before I get there.  Included a couple process screenshots of node texturing with extra details added in Substance Painter.