Saturday, July 23, 2016

Building 3d landscapes and plants!

A bit of a side excursion into building plant life and making landscapes.  Making the trees and mountainous terrain and then getting to try out different lighting setups is a fun part of the process.

Wednesday, July 20, 2016

more 3d gas station progress

Finally got to texturing the surrounding street and will be starting on building some plants and trees for the environment.

Sunday, July 17, 2016

3d model gas station progress

I'm almost at the point of starting to think about adding trees and the rest of the landscape but it'll probably take a few more adjustments to some of the textures before I get there.  Included a couple process screenshots of node texturing with extra details added in Substance Painter.

Wednesday, June 22, 2016

3D gas station model update

Here's an early render of part of my gas station 3d model set

Saturday, June 04, 2016

Gas Station 3D Model In progress

Here are some screenshots of my 3d model of a nearby gas station.  Generally it's going pretty smoothly so far, though I'm a little worried about making all of the textures for this project.  Looking forward to getting to the renders though.  I might also try putting it in the Unreal engine just to see what it looks like there as a VR set.

Thursday, May 26, 2016

3D The Geographer version 2

Some renders from my "The Geographer" project.  I might make some other renders that deal more with color.  In these renders I was trying to keep the images a bit more like they were plain photos of a set rather than pictorial compositions in their own right.  The bottom image shows part of the digital painting/texturing process.  The head sculpt is from my class with Scott Eaton.

Friday, April 22, 2016

3d modeled version of Vermeer's The Geographer

Still adding things to the set...latest ones are Vermeer's easel and palette.